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Objective:
To work in a creatively saturated
environment, progressing as an artist and
growing in the company of like-minded peers.
I am a Lighting and Environment artist.
Personal Details:
Nationality : Australian
Name: Jan Major –
(Officially, I am Yan Major, but prefer
Jan for day-to-day use.)
Current Location: Los Angeles, California
Contact:
Email: info@janmajor.com
Web: www.janmajor.com
Education:
High School: North Albany Senior High
School, Western Australia graduated 2000.
2001
Certificate 4 in graphic design and Multimedia
“Student of the year” award.
2002
Diploma of Graphic Design and Multimedia
Western Australian School of Art Design
and Media (WASADM)
2003
Advanced Diploma of Graphic Design and Multimedia
(WASADM)
Motion graphics award, and best folio of
the year award.
Items of work selected for a “Best
of Design” public media exhibition.
2004
Advanced Diploma of animation (WASADM)
Art Director for the production of the
CG student film “Chrysalis”.
Work History
2005 - 2006
Graphic Designer for Pre-emptive Strike
Ltd. Responsibilities included Print Design,
as well as Digital Media and Web Authoring,
meeting clients, and working to briefed
deadlines and specifications.
Freelance Design work for Digital Pictures,
Sydney.
2006 - 2007
Lead Lighter and Modeler for 7 months
of production on the film Ironbird. Responsibilities
included shot lighting and compositing, the creation of multiple Hardsurface
assets and environments to be utilised in
compositing and full CG shots, as well as
coordinating other artists. Also created
approximately 40 shots from beginning to
completion, Animatics through to composting,
working at 2k resolution.
In charge of managing render jobs, utilising
a Renderfarm consisting of approximately 100 systems,
at the ISA Technologies Systems Research
centre, Perth. Consultation with the Systems
Technicians to establish a render pipeline
and output management system.
Freelance artist
2007 - Present
Lighting and Finishing artist at Blur Studios, CA. Duties include Lighting, rendering and compositing final shots, as well as Modelling/texturing detailed CG environments.
Blur Projects:
Tomb Raider Underworld E3\Mtv Cinematic Trailer - Crystal Dynamics \ Eidos
Dantes Inferno Cinematics - Visceral Games \ EA
Section 8 Cinematic - TimeGate
X-Men Origins: Wolverine Cinematics - Raven Software \ Activision
Mass Effect 2 Trailer - EA
Prototype Trailer - Radical \ Activision
Starwars The Old Republic E3 Trailer - Lucas Arts \ Bioware
Transformers Cybertron Trailer - High Moon \ Hasbro
Batman Arkham Asylum 2 Teaser - Rock Steady \ Eidos
Jaberwocky - Disney
Brink Cinematic - Splash Damage
Dark Void Cinematic Trailer - Capcom
Halo Wars Cinematics - Ensemble Studios \ Microsoft
Interests:
Photography
Art in general
Outdoor activities, Hiking, etc
Games
CG production
Working with good friends on challenging
projects
Software Experience:
3D Studio Max / Mental Ray / Vray
Eyeon Fusion
Maya Unlimited
Zbrush
Mudbox
Photoshop
After Effects
Illustrator
Dreamweaver
Microsoft Office, etc
General computer proficiency in Windows
and Mac OS.
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All
site contents (c) 2010 Jan major
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